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Pet adjustments

Problem: The pet store is accessible for citizenship holders as a reward for supporting the community at Silver Level and above. However, the pets decay of Food, Health, and Water is so high and unreasonable, that owning a pet is more of a hardship. This causes much less people to use pets or maintain them.

Solution: Consider adjusting the speed in which the indicators of the pet decrease. Consider entirely removing the speed in which the indicators decrease if Pet=Despawned versus Spawned.

I think if the pet is out and being used, it makes sense to have them require food and water. But if the pet is dying while not in use, or available to be used. That causes issue.

Consideration/Example: As an UwU Cafe worker, I do not have my dog out while working a job. If I work a 2 hour shift my dog will go from 100% food, water to 0% and be dying. This mechanic could cause me to be doing other things in the city. Furthermore, the cost in which it takes to keep the pet hungry exceeds my hourly wage at said jobs.

I have spoken to a few Citizenship, or questioning Citizenship individuals about the pet mechanic, and to be honest, I have heard from the majority of people in city that this is an issue they would like addressed. It has also been one of the primary reasons someone would jump from no/bronze → Silver citizenship. Financially speaking, the marketability of the citizenship will increase if this mechanic is adjusted, the word-of-mouth negativity would decline, and the server/community may receive more donation support in regards to upgrades.

Thank you for your time and consideration!

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