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Bobcat Timer⏰

Recently with the new bobcat timer updated being 45 minutes to not only get ready but open the door and do all the hacks has not been ideal. Even getting to the door and doing all the hacks first try the door will still close having me loose XP and loot. I think we should change the 45 minute timer to get to at least the first door and get it open if you can’t open the first door in 45 minutes you shouldn’t get in however I find it very frustrating to get into the bobcat use all the stuff that took a bit to get just to loose the loot and still run from the cops afterwards. I feel like I don’t have time to set swaps up let alone get to the door as many things go wrong when preparing for a bobcat which requires more time. Or honestly changing the timer back to 2 hours than having the cooldown between bobcats be 45 minutes.

blastedcat 29 minutes ago

💡 Suggestions

PD & NEW RACING EXPANSION

I don’t want to ruin the PD’s rp when it comes to interfering with racers because I actually look forward to and enjoy when the races get too hot. However, PD should have access to the leaderboards so that they are able to see when someone is new to the scene. I feel that if some of these racers whom are trying really hard to learn keep getting nabbed they may never come back and kill the scene before it ever truly starts. If it’s a new racer, who has no record of wins and clearly sits at the bronze tier; they should absolutely have the dongle confiscated and even an impound but most of our new racers have a hard time focusing on learning the new content and shouldn’t be afraid of tarnishing their character’s rep to learn something new.

greatsex about 22 hours ago

1

💡 Suggestions

Add a Gym to Sandy Shores

I would like to suggest adding a gym to Sandy Shores. Currently, players who live, work, or spend most of their time in the northern part of the map often have to travel a significant distance to access gym facilities. While this may not seem like a major issue at first, it can become inconvenient for players who are based around Sandy Shores, Harmony, Grapeseed, or Paleto Bay. Adding a gym to Sandy Shores would help bring additional activity and roleplay opportunities to the area while also making it more practical for residents and businesses located up north. It would give players another reason to spend time in Sandy Shores, encourage interactions between different groups, and help make the northern region feel more developed and self-sufficient. A gym could also create opportunities for fitness-related roleplay, training sessions, community events, competitions, and general social interaction. Sandy Shores already serves as a hub for many players due to its central location between the city and Paleto, making it a logical place for an additional fitness facility. From a quality-of-life perspective, it would reduce the need for players to repeatedly travel into the city for something as routine as working out. This would allow those who choose to live and work in the northern part of the map to access the same amenities more conveniently while helping balance activity across the server rather than concentrating everything within the city.

Gregory Smith 2 days ago

💡 Suggestions

Suspension Adjustment Pricing

At the moment, the cost of lowering or raising suspension on vehicles is the same regardless of how high or low you are going. For example, raising or lowering a vehicle by 1-inch costs about $25,000, which is the same price charged for much larger adjustments, such as raising or lowering a vehicle by 10 inches. This pricing structure does not seem to accurately reflect the amount of adjustment being made. A minor change of 1 inch is often a small tweak to improve a vehicle’s stance. fitment, or drivability, while a much larger adjustment significantly alters the vehicle’s setup. Since both adjustments currently cost the same amount, players making small changes end up paying disproportionately high price. A more balanced approach could be implementing a scaling or tiered pricing system where the cost increases based on the amount of suspension travel being adjusted. Smaller adjustments would remain affordable, while larger adjustments would still carry a higher cost that reflects the extent of the modification being made. This would create a more realistic and fair pricing structure, encourage players to fine-tune their vehicles without facing a large upfront cost for minor changes, and make suspension modifications feel more proportional to the work being performed.

Gregory Smith 2 days ago

1

💡 Suggestions

Vehicle Economy Balance

The current vehicle economy heavily favors mechanic shops over dealerships due to recurring revenue, significantly higher commission percentages, and the fact that all Tebex vehicles bypass dealerships entirely while still generating mechanic income. Current Imbalance PDM/Lux/Larrys dealerships only profit from the initial vehicle sale. Mechanic shops profit continuously through: repairs, upgrades, tuning, cosmetic modifications, full rebuilds, repeat customer visits. Mechanic shop transactions currently receive a combined 15% distribution (10% to the mechanic shop and 5% to the mechanic); Dealership transactions currently receive a combined 4.2% distribution (1.25% to the dealership and 2.95% to the dealer). Tebex vehicles enter through the real-money store, meaning: dealerships earn nothing, mechanic shops still profit heavily afterward. Tebex cars are so popular that they’re often the majority of expensive logs (full engine upgrades, extensive cosmetic modifications, etc., let alone repairs and other costs) As a result of higher and faster profit, a mechanic job is more in demand than at a dealership. Steady inflow of customers, even during off peak hours compared to stagnant one off sales. Structural Differences Other vehicle businesses already have additional revenue systems attached to them: Sanders has a mechanic shop, Marina has boat rentals, Pegasus has helicopter rentals. All of the above was added to make the businesses more sustainable in the long run. Meanwhile: PDM, Larry’s RV, and Lux lack equivalent long-term revenue support. Proposed Adjustment To improve fairness and sustainability without overpowering dealerships: Increase salesperson commission from 2.95% → 5% Increase dealership commission from 1.25% → 2.5% Add reasonable payout caps: Salesperson cap: $30,000 Business cap: $25,000 Scale dealership commission reasonably along property taxes: Lux monthly property tax: $96,000 PDM monthly property tax: $69,000 Larry’s RV monthly property tax: $N/A Goal This change would: make dealership jobs more rewarding, improve employee retention and RP incentive, help balance the economy against mechanic dominance, and provide fairer long-term sustainability for dealerships that currently lack additional income systems.

yikesclear 4 days ago

💡 Suggestions

Fruit Picking Limit

Is your feature request related to a problem? Yes? Sorta? Currently as it sits there’s a limit as to how many fruit you can pick per day with seemingly no reason as to why. Describe the feature you’d like: I would like the limit removed. As mentioned above, I’m currently level 13 in Farming and so far I see absolutely no reason there’s a limit to begin with. I did all the calculations based off an hour and a half and it makes less money than Trucking and less money than Post Op. There’s zero information on the wiki about it and zero information at the farmer about what happens with increased chapters. So far, nothing changes. Not the amount of fruits you can pick, not how fast you pick, not how quickly they “respawn” or how much money you make per full basket.

thealphastrain 5 days ago

💡 Suggestions