Not able to roll weed at all
when in the rolling area on near grove, you cannot roll joints at the table nothing i did let me queue up the craft and i can’t figure it out, anyone got any idea what’s wrong or if it’s j a server side issue

Beta Wave Gaming about 19 hours ago
🐛 Bug Reports
Not able to roll weed at all
when in the rolling area on near grove, you cannot roll joints at the table nothing i did let me queue up the craft and i can’t figure it out, anyone got any idea what’s wrong or if it’s j a server side issue

Beta Wave Gaming about 19 hours ago
🐛 Bug Reports
Ubermacht Sentinel Classic Camberwrks
The car’s suspension is bugged when the vehicle is off. Without turning the wheel and no one in it, it’s constantly bouncing. You can turn the wheel with the car off and it jumps around. Please refer to the clip attached https://medal.tv/games/gta-v/clips/mUtTWtmu6l-yZeSJ5?invite=cr-MSxldm4sMzU3MDA5MTcz

grapejvice 1 day ago
💡 Suggestions
Ubermacht Sentinel Classic Camberwrks
The car’s suspension is bugged when the vehicle is off. Without turning the wheel and no one in it, it’s constantly bouncing. You can turn the wheel with the car off and it jumps around. Please refer to the clip attached https://medal.tv/games/gta-v/clips/mUtTWtmu6l-yZeSJ5?invite=cr-MSxldm4sMzU3MDA5MTcz

grapejvice 1 day ago
💡 Suggestions
Placing & Removing from Vehicles.
The current systems of placing and removing players from vehicles works, but it lacks in some areas. The removal of escorting people out of vehicles was a step in the right direction, but it's still a bit flawed. For example, you can't place people in vehicles if the vehicle is locked, but you can still remove people from a locked vehicle. This creates an inconsistency in how locked vehicles function. Being able to simply third eye a vehicle and instantly remove someone is very low effort and can be abused in situations where there should be physical interaction with the vehicle. My suggestion is to require the door to be opened before a player can be placed into or removed from a vehicle. Individual doors could be opened through the third eye when the vehicle is unlocked, or through the Z Menu vehicle controls. This would make the process more immersive and create consistency between entering and exiting vehicles. It would also make players think about vehicle positioning and access rather than relying on a simple magical interaction through doors and windows. This is a small QOL change that improves realism without significantly slowing down everyone’s gameplay.

10011994 2 days ago
💡 Suggestions
Placing & Removing from Vehicles.
The current systems of placing and removing players from vehicles works, but it lacks in some areas. The removal of escorting people out of vehicles was a step in the right direction, but it's still a bit flawed. For example, you can't place people in vehicles if the vehicle is locked, but you can still remove people from a locked vehicle. This creates an inconsistency in how locked vehicles function. Being able to simply third eye a vehicle and instantly remove someone is very low effort and can be abused in situations where there should be physical interaction with the vehicle. My suggestion is to require the door to be opened before a player can be placed into or removed from a vehicle. Individual doors could be opened through the third eye when the vehicle is unlocked, or through the Z Menu vehicle controls. This would make the process more immersive and create consistency between entering and exiting vehicles. It would also make players think about vehicle positioning and access rather than relying on a simple magical interaction through doors and windows. This is a small QOL change that improves realism without significantly slowing down everyone’s gameplay.

10011994 2 days ago
💡 Suggestions
Vehicles spawning
Ive noticed more recently that when doing chops in the sandy shores or paleto areas once the chop is completed, there are zero locals around for atleast 5-10 minutes, i dont know if this is on purpose but if it could be looked into that would be nice.

inflightpenguin 2 days ago
💡 Suggestions
Vehicles spawning
Ive noticed more recently that when doing chops in the sandy shores or paleto areas once the chop is completed, there are zero locals around for atleast 5-10 minutes, i dont know if this is on purpose but if it could be looked into that would be nice.

inflightpenguin 2 days ago
💡 Suggestions
Monopoly Rentals
Add rentals to the monopoly store. Use a car for 7 days at a fixed price. Lets people try before they buy.

sidller 2 days ago
💡 Suggestions
Monopoly Rentals
Add rentals to the monopoly store. Use a car for 7 days at a fixed price. Lets people try before they buy.

sidller 2 days ago
💡 Suggestions
Bobcat Timer⏰
Recently with the new bobcat timer updated being 45 minutes to not only get ready but open the door and do all the hacks has not been ideal. Even getting to the door and doing all the hacks first try the door will still close having me loose XP and loot. I think we should change the 45 minute timer to get to at least the first door and get it open if you can’t open the first door in 45 minutes you shouldn’t get in however I find it very frustrating to get into the bobcat use all the stuff that took a bit to get just to loose the loot and still run from the cops afterwards. I feel like I don’t have time to set swaps up let alone get to the door as many things go wrong when preparing for a bobcat which requires more time. Or honestly changing the timer back to 2 hours than having the cooldown between bobcats be 45 minutes.

blastedcat 2 days ago
💡 Suggestions
Bobcat Timer⏰
Recently with the new bobcat timer updated being 45 minutes to not only get ready but open the door and do all the hacks has not been ideal. Even getting to the door and doing all the hacks first try the door will still close having me loose XP and loot. I think we should change the 45 minute timer to get to at least the first door and get it open if you can’t open the first door in 45 minutes you shouldn’t get in however I find it very frustrating to get into the bobcat use all the stuff that took a bit to get just to loose the loot and still run from the cops afterwards. I feel like I don’t have time to set swaps up let alone get to the door as many things go wrong when preparing for a bobcat which requires more time. Or honestly changing the timer back to 2 hours than having the cooldown between bobcats be 45 minutes.

blastedcat 2 days ago
💡 Suggestions
Racing QoL
Noticed a bug maybe it’s just a unintended feature lol [ When signed into an Active Race and the racing UI is up on your screen, there is no seat belt indicator. I have to turn my music off and/or listen closely to tell if I buckle my seat belt / racing harness ]

celo985 2 days ago
💡 Suggestions
Racing QoL
Noticed a bug maybe it’s just a unintended feature lol [ When signed into an Active Race and the racing UI is up on your screen, there is no seat belt indicator. I have to turn my music off and/or listen closely to tell if I buckle my seat belt / racing harness ]

celo985 2 days ago
💡 Suggestions
PD & NEW RACING EXPANSION
I don’t want to ruin the PD’s rp when it comes to interfering with racers because I actually look forward to and enjoy when the races get too hot. However, PD should have access to the leaderboards so that they are able to see when someone is new to the scene. I feel that if some of these racers whom are trying really hard to learn keep getting nabbed they may never come back and kill the scene before it ever truly starts. If it’s a new racer, who has no record of wins and clearly sits at the bronze tier; they should absolutely have the dongle confiscated and even an impound but most of our new racers have a hard time focusing on learning the new content and shouldn’t be afraid of tarnishing their character’s rep to learn something new.

greatsex 3 days ago
💡 Suggestions
PD & NEW RACING EXPANSION
I don’t want to ruin the PD’s rp when it comes to interfering with racers because I actually look forward to and enjoy when the races get too hot. However, PD should have access to the leaderboards so that they are able to see when someone is new to the scene. I feel that if some of these racers whom are trying really hard to learn keep getting nabbed they may never come back and kill the scene before it ever truly starts. If it’s a new racer, who has no record of wins and clearly sits at the bronze tier; they should absolutely have the dongle confiscated and even an impound but most of our new racers have a hard time focusing on learning the new content and shouldn’t be afraid of tarnishing their character’s rep to learn something new.

greatsex 3 days ago
💡 Suggestions
Head popping rules.
If someone head pops mid scene/rp that shouldn’t be cause for a ban, especially with wizards constantly causing them in the city, at least people should be given a 5 min gap to fly back in a continue with where things were left off if whoever head popped has properly explained what’s going on. That shouldn’t be a excuse to kick people out of the city unless of course they are clearly trying to meta game whatever is happening.

_nathanwinter 4 days ago
💡 Suggestions
Head popping rules.
If someone head pops mid scene/rp that shouldn’t be cause for a ban, especially with wizards constantly causing them in the city, at least people should be given a 5 min gap to fly back in a continue with where things were left off if whoever head popped has properly explained what’s going on. That shouldn’t be a excuse to kick people out of the city unless of course they are clearly trying to meta game whatever is happening.

_nathanwinter 4 days ago
💡 Suggestions
Add a Gym to Sandy Shores
I would like to suggest adding a gym to Sandy Shores. Currently, players who live, work, or spend most of their time in the northern part of the map often have to travel a significant distance to access gym facilities. While this may not seem like a major issue at first, it can become inconvenient for players who are based around Sandy Shores, Harmony, Grapeseed, or Paleto Bay. Adding a gym to Sandy Shores would help bring additional activity and roleplay opportunities to the area while also making it more practical for residents and businesses located up north. It would give players another reason to spend time in Sandy Shores, encourage interactions between different groups, and help make the northern region feel more developed and self-sufficient. A gym could also create opportunities for fitness-related roleplay, training sessions, community events, competitions, and general social interaction. Sandy Shores already serves as a hub for many players due to its central location between the city and Paleto, making it a logical place for an additional fitness facility. From a quality-of-life perspective, it would reduce the need for players to repeatedly travel into the city for something as routine as working out. This would allow those who choose to live and work in the northern part of the map to access the same amenities more conveniently while helping balance activity across the server rather than concentrating everything within the city.

Gregory Smith 4 days ago
💡 Suggestions
Add a Gym to Sandy Shores
I would like to suggest adding a gym to Sandy Shores. Currently, players who live, work, or spend most of their time in the northern part of the map often have to travel a significant distance to access gym facilities. While this may not seem like a major issue at first, it can become inconvenient for players who are based around Sandy Shores, Harmony, Grapeseed, or Paleto Bay. Adding a gym to Sandy Shores would help bring additional activity and roleplay opportunities to the area while also making it more practical for residents and businesses located up north. It would give players another reason to spend time in Sandy Shores, encourage interactions between different groups, and help make the northern region feel more developed and self-sufficient. A gym could also create opportunities for fitness-related roleplay, training sessions, community events, competitions, and general social interaction. Sandy Shores already serves as a hub for many players due to its central location between the city and Paleto, making it a logical place for an additional fitness facility. From a quality-of-life perspective, it would reduce the need for players to repeatedly travel into the city for something as routine as working out. This would allow those who choose to live and work in the northern part of the map to access the same amenities more conveniently while helping balance activity across the server rather than concentrating everything within the city.

Gregory Smith 4 days ago
💡 Suggestions
Suspension Adjustment Pricing
At the moment, the cost of lowering or raising suspension on vehicles is the same regardless of how high or low you are going. For example, raising or lowering a vehicle by 1-inch costs about $25,000, which is the same price charged for much larger adjustments, such as raising or lowering a vehicle by 10 inches. This pricing structure does not seem to accurately reflect the amount of adjustment being made. A minor change of 1 inch is often a small tweak to improve a vehicle’s stance. fitment, or drivability, while a much larger adjustment significantly alters the vehicle’s setup. Since both adjustments currently cost the same amount, players making small changes end up paying disproportionately high price. A more balanced approach could be implementing a scaling or tiered pricing system where the cost increases based on the amount of suspension travel being adjusted. Smaller adjustments would remain affordable, while larger adjustments would still carry a higher cost that reflects the extent of the modification being made. This would create a more realistic and fair pricing structure, encourage players to fine-tune their vehicles without facing a large upfront cost for minor changes, and make suspension modifications feel more proportional to the work being performed.

Gregory Smith 4 days ago
💡 Suggestions
Suspension Adjustment Pricing
At the moment, the cost of lowering or raising suspension on vehicles is the same regardless of how high or low you are going. For example, raising or lowering a vehicle by 1-inch costs about $25,000, which is the same price charged for much larger adjustments, such as raising or lowering a vehicle by 10 inches. This pricing structure does not seem to accurately reflect the amount of adjustment being made. A minor change of 1 inch is often a small tweak to improve a vehicle’s stance. fitment, or drivability, while a much larger adjustment significantly alters the vehicle’s setup. Since both adjustments currently cost the same amount, players making small changes end up paying disproportionately high price. A more balanced approach could be implementing a scaling or tiered pricing system where the cost increases based on the amount of suspension travel being adjusted. Smaller adjustments would remain affordable, while larger adjustments would still carry a higher cost that reflects the extent of the modification being made. This would create a more realistic and fair pricing structure, encourage players to fine-tune their vehicles without facing a large upfront cost for minor changes, and make suspension modifications feel more proportional to the work being performed.

Gregory Smith 4 days ago
💡 Suggestions
Car Wax Duration
Currently Car Wax no longer lasts as long as it once did, it now provides nearly the same amount of clean time as a standard cleaning kit. At the moment, a cleaning kit costs about $100 if you buy it from a mech shop, or about $250 from the hardware store, while car wax can range anywhere from $900-$1200. Despite being more expensive the wax does no appear to offer a noticeably longer lasting effect that justifies the additional cost. I believe it would be beneficial to increase the duration of car wax so that it once again serves as a premium, long lasting vehicle cleaning option.

Gregory Smith 4 days ago
💡 Suggestions
Car Wax Duration
Currently Car Wax no longer lasts as long as it once did, it now provides nearly the same amount of clean time as a standard cleaning kit. At the moment, a cleaning kit costs about $100 if you buy it from a mech shop, or about $250 from the hardware store, while car wax can range anywhere from $900-$1200. Despite being more expensive the wax does no appear to offer a noticeably longer lasting effect that justifies the additional cost. I believe it would be beneficial to increase the duration of car wax so that it once again serves as a premium, long lasting vehicle cleaning option.

Gregory Smith 4 days ago
💡 Suggestions
Flying Nimbus
Now the hoverboard has been added as part of one of the packages, I was thinking about other stuff like it and the flying nimbus from DBZ would be a great addition I think, you could even have a yellow one for those who are clean and a purple one for crims like the one that appeared in the original Dragon Ball show.

_nathanwinter 6 days ago
💡 Suggestions
Flying Nimbus
Now the hoverboard has been added as part of one of the packages, I was thinking about other stuff like it and the flying nimbus from DBZ would be a great addition I think, you could even have a yellow one for those who are clean and a purple one for crims like the one that appeared in the original Dragon Ball show.

_nathanwinter 6 days ago
💡 Suggestions
Vehicle Economy Balance
The current vehicle economy heavily favors mechanic shops over dealerships due to recurring revenue, significantly higher commission percentages, and the fact that all Tebex vehicles bypass dealerships entirely while still generating mechanic income. Current Imbalance PDM/Lux/Larrys dealerships only profit from the initial vehicle sale. Mechanic shops profit continuously through: repairs, upgrades, tuning, cosmetic modifications, full rebuilds, repeat customer visits. Mechanic shop transactions currently receive a combined 15% distribution (10% to the mechanic shop and 5% to the mechanic); Dealership transactions currently receive a combined 4.2% distribution (1.25% to the dealership and 2.95% to the dealer). Tebex vehicles enter through the real-money store, meaning: dealerships earn nothing, mechanic shops still profit heavily afterward. Tebex cars are so popular that they’re often the majority of expensive logs (full engine upgrades, extensive cosmetic modifications, etc., let alone repairs and other costs) As a result of higher and faster profit, a mechanic job is more in demand than at a dealership. Steady inflow of customers, even during off peak hours compared to stagnant one off sales. Structural Differences Other vehicle businesses already have additional revenue systems attached to them: Sanders has a mechanic shop, Marina has boat rentals, Pegasus has helicopter rentals. All of the above was added to make the businesses more sustainable in the long run. Meanwhile: PDM, Larry’s RV, and Lux lack equivalent long-term revenue support. Proposed Adjustment To improve fairness and sustainability without overpowering dealerships: Increase salesperson commission from 2.95% → 5% Increase dealership commission from 1.25% → 2.5% Add reasonable payout caps: Salesperson cap: $30,000 Business cap: $25,000 Scale dealership commission reasonably along property taxes: Lux monthly property tax: $96,000 PDM monthly property tax: $69,000 Larry’s RV monthly property tax: $N/A Goal This change would: make dealership jobs more rewarding, improve employee retention and RP incentive, help balance the economy against mechanic dominance, and provide fairer long-term sustainability for dealerships that currently lack additional income systems.

yikesclear 6 days ago
💡 Suggestions
Vehicle Economy Balance
The current vehicle economy heavily favors mechanic shops over dealerships due to recurring revenue, significantly higher commission percentages, and the fact that all Tebex vehicles bypass dealerships entirely while still generating mechanic income. Current Imbalance PDM/Lux/Larrys dealerships only profit from the initial vehicle sale. Mechanic shops profit continuously through: repairs, upgrades, tuning, cosmetic modifications, full rebuilds, repeat customer visits. Mechanic shop transactions currently receive a combined 15% distribution (10% to the mechanic shop and 5% to the mechanic); Dealership transactions currently receive a combined 4.2% distribution (1.25% to the dealership and 2.95% to the dealer). Tebex vehicles enter through the real-money store, meaning: dealerships earn nothing, mechanic shops still profit heavily afterward. Tebex cars are so popular that they’re often the majority of expensive logs (full engine upgrades, extensive cosmetic modifications, etc., let alone repairs and other costs) As a result of higher and faster profit, a mechanic job is more in demand than at a dealership. Steady inflow of customers, even during off peak hours compared to stagnant one off sales. Structural Differences Other vehicle businesses already have additional revenue systems attached to them: Sanders has a mechanic shop, Marina has boat rentals, Pegasus has helicopter rentals. All of the above was added to make the businesses more sustainable in the long run. Meanwhile: PDM, Larry’s RV, and Lux lack equivalent long-term revenue support. Proposed Adjustment To improve fairness and sustainability without overpowering dealerships: Increase salesperson commission from 2.95% → 5% Increase dealership commission from 1.25% → 2.5% Add reasonable payout caps: Salesperson cap: $30,000 Business cap: $25,000 Scale dealership commission reasonably along property taxes: Lux monthly property tax: $96,000 PDM monthly property tax: $69,000 Larry’s RV monthly property tax: $N/A Goal This change would: make dealership jobs more rewarding, improve employee retention and RP incentive, help balance the economy against mechanic dominance, and provide fairer long-term sustainability for dealerships that currently lack additional income systems.

yikesclear 6 days ago
💡 Suggestions
Lightsaber Color is Pink Instead of Purple
My Lightsaber looks like its having an Missing Texture Pink even tho its says its a Purple Lightsaber.

.cxxkie. 6 days ago
💡 Suggestions
Lightsaber Color is Pink Instead of Purple
My Lightsaber looks like its having an Missing Texture Pink even tho its says its a Purple Lightsaber.

.cxxkie. 6 days ago
💡 Suggestions
5 minute rule
This is a polite request to put the 5 minute rule for chases into the city robbery rules. I was told that i broke rule that isnt in the city rules document. And now dealing with a punishment which i will serve. But this is a serious rule that needs to be shared for not only upcoming criminals but also for the fairness of pd because if the rules are known only on one side how can a city follow them without punishment

fudgieundies 6 days ago
💡 Suggestions
5 minute rule
This is a polite request to put the 5 minute rule for chases into the city robbery rules. I was told that i broke rule that isnt in the city rules document. And now dealing with a punishment which i will serve. But this is a serious rule that needs to be shared for not only upcoming criminals but also for the fairness of pd because if the rules are known only on one side how can a city follow them without punishment

fudgieundies 6 days ago
💡 Suggestions
Cars getting dirty quickly.
I have notice that cars are getting dirty quick. It don’t last more that 30 seconds when i clean it and it gets dirty really quick. It use to be like an hour of two to get dirty really quick.

ironfist753237 7 days ago
💡 Suggestions
Cars getting dirty quickly.
I have notice that cars are getting dirty quick. It don’t last more that 30 seconds when i clean it and it gets dirty really quick. It use to be like an hour of two to get dirty really quick.

ironfist753237 7 days ago
💡 Suggestions
Fruit Picking Limit
Is your feature request related to a problem? Yes? Sorta? Currently as it sits there’s a limit as to how many fruit you can pick per day with seemingly no reason as to why. Describe the feature you’d like: I would like the limit removed. As mentioned above, I’m currently level 13 in Farming and so far I see absolutely no reason there’s a limit to begin with. I did all the calculations based off an hour and a half and it makes less money than Trucking and less money than Post Op. There’s zero information on the wiki about it and zero information at the farmer about what happens with increased chapters. So far, nothing changes. Not the amount of fruits you can pick, not how fast you pick, not how quickly they “respawn” or how much money you make per full basket.

thealphastrain 7 days ago
💡 Suggestions
Fruit Picking Limit
Is your feature request related to a problem? Yes? Sorta? Currently as it sits there’s a limit as to how many fruit you can pick per day with seemingly no reason as to why. Describe the feature you’d like: I would like the limit removed. As mentioned above, I’m currently level 13 in Farming and so far I see absolutely no reason there’s a limit to begin with. I did all the calculations based off an hour and a half and it makes less money than Trucking and less money than Post Op. There’s zero information on the wiki about it and zero information at the farmer about what happens with increased chapters. So far, nothing changes. Not the amount of fruits you can pick, not how fast you pick, not how quickly they “respawn” or how much money you make per full basket.

thealphastrain 7 days ago
💡 Suggestions