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PVP EVENT EXPANSION - MORE GANG FIGHTS - READ DESC

There is a event in the city called a airdrop that allows gangs to fight over moderately decent weaponry in the city. I was thinking of a expansion to this existing system - with predefined rules so there’s less conflict for staff to manage. below is a example event. CARGO SHIP a cargo ship with military crates appears in 1 of 5 predetermined spots on the map. A loud horn announces its presence - it can be heard all over the city(map). everyone has to listen when the horn happens → the direction it rings from reveals its location. as you approach the cargo ship, the weather in a fixed grid around it becomes foggy and dark. you may have to rely on flashlights to see better but not required. to board the ship, you can rent a boat, buy a boat or find a boat (encourages panic to get a boat to hurry to cargo ship) cargo ship is a non police - active gang or group pvp zone or even daring solos(TBD) - but it only appears when there’s a minimum of 100 people in the city and a minimum presence of 4 police officers. cargo is a limited time event - before it leaves, it will ring its horn once at around halfway time to finishing the ship (inaccurate though. random number generator to decide whether it happens a little before midtime or a little after midtime) & it will ring its horn for about 10 seconds straight before it finally leaves. once the final horn is rung, you have 10 minutes to get off the boat. it starts moving after the 10 seconds are up. it will go off the map and kill everyone onboard if you stay on for longer. cargo ship is littered with boxes that are heavily guarded by enemies with light or moderate armor and armed with at the very least a heavy pistol all the way to a weaker longarm (you search the boxes like you would a trashcan) - it can give you a predetermined set of loot. can be anything but the chances of it just being something like oxy for healing or recyclable materials or just shit should be above zero) to get the good loot, you have to use 1-3 bricks of thermite on 3 predetermined doors with a fixed location. its a RNG based door system. your first door can have the genuine prize behind it or it can be your third door but the loot in the vault behind the door spawns before you get on the ship (important). you never know. consider it high risk, high reward. loot in the vault can contain anything between 3 predetermined loot tables - gun vault (typical airdrop with more longarms and less small caliber handguns but less weaponry overall - if you get 7 pistols from a airdrop, you get 4 longarms from the vault), money vault (consider it a fleeca but buffed loot table - 1.5x of the typical fleeca loot), or a valuable/item vault (this can have anywhere between high quality crafting ingredients, jewelry(if its jewelry, it has to be worth less than the money vault in cash value), drugs (the best meth or heroin - nothing below), or a little bit of a mixed bag. think of it like a pick n mix vault.

handsremain 3 days ago

💡 Suggestions

Car Nos

I think Nos could use a bit of a rework as its never really used currently and has the potential to be much better. It costs 8 GNE for a bottle which comes out to $800-$1200 per with about 9 seconds of use. This is a pretty steep price for not much return as even with 10 people races 1 nos bottle alone will eat up nearly half your profit if you get 1st place and thats before repair costs and gas. For balance reason I fully support Nos being limited outside of racing to avoid crims using it for easy getaways from Cops. The current limitations for racing is it feels too limited to be worth using and cuts into any sort of profit a racer might get. I would propose that Nos be buffed so that when in an active race setting it either regenerates over the course of the race or have longer use capacity (average race is 8-10 mins so 9 seconds isnt really impacting much). Alternatively or Additionally have Nos work in a similar way to Race Harnesses where you can install a bottle for a set number of days and each race refills the capacity at the start. One other alternative is to have a racing specific non-sellable crypto currency that is paid to racers in addition to prize money that allows them to purchase nos, harnesses, nos controllers, adv repair kits, ect. So that the cost of the items can be offset with participating in racing. Thanks

kotn 6 days ago

💡 Suggestions

Chop Shop Scuff

There is an issue currently with chop shop, regarding the pickup vehicle zone i believe, as i have left the pickup zone without stealing the car a few times now, to get a lock pick and come back to steal the car. Upon returning to the pickup vehicle location, the vehicle will no longer progress the chop shop mission, and thus creating a Scuff that requires a logout to fix. I have replicated this during some testing, and have found this bug to be 100% replicatable, by simply driving to the pickup location, and leaving the pickup location without stealing the car the first time you get there. (Within reasonable distance, i tested by going 5 blocks away and coming back, i imagine its within a block radius) Step 1) Sign into Chop shop Step 2) Receive a pickup location, drive to pickup location Step 3) Leave pickup location once arrived, without stealing vehicle, going at minimum 1 block away. Step 4) Return to pickup area, and steal the vehicle. Step 5) Notice that the job is no longer progressing, proceed to rage, then fly out and back in to fix this issue. The failure point in the job seems to be related to the pickup zone, with when it disappears the job seems to rely on you stealing it right then and there, and automatically loses the vehicle ID tracker to your job once you leave the zone.

gnarley0369 12 days ago

1

💡 Suggestions

Ubermacht Granz Kit

Performance is extremely underwhelming. i bought the Ubermacht Granz bundle because it looks exactly like an X6M which is my dream car, but it feels like a truck the handling and braking isn’t in line with a performance SUV, and the acceleration does not match the engine size/sound- considering this car IRl has 617 horsepower and 553 lb-ft of torque. Whoever designed the car did a great job because it looks fire but the performance does not match its aggressive look. I also don’t like how the car gets dusted by most performance PDM vehicles that don’t need to be bought on tebex. Also spending 70k+ in city cash to fully upgrade the vehicle performance wise- didn’t help much at all and you cant even hear the turbocharger , and everybody in the city who i’ve spoken to who also has the Granz felt the same way about the performance. I’m not asking for you to make it the fastest vehicle in city but please rework the performance of the vehicle as its a shame it has amazing looks but mediocre stats.

4ktuncle. 12 days ago

💡 Suggestions