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Coke Island

Coca Leaf Yield & Regrowth Increase the amount of leaves obtained from each plant. Currently, each plant gives around 1โ€“3 leaves. Increasing this to 3โ€“7 leaves per plant would provide a more reasonable yield. Item Weight Rebalance Item Current Suggested Gas 30 lbs 15 lbs Acid 10 lbs 5 lbs Concrete 10 lbs 5 lbs Coca Leaves 1 lb 0.5 lbs Coca Blend 2 lbs 1 lb or 0.5 lbs Coca Paste 2 lbs 1 lb Coke Bags 2 lbs 0.5 lbs Collection & Respawn Gas currently has the longest respawn time. Consider adding additional Gas collection location. Crack โ€“ Entry-Level Cocaine System Currently, players can produce Crack, but it only has one use and cannot be sold. I think this could instead be used as an entry-level way for players to get into the coke. Since selling Coke currently requires Drug Sales Level 40, allow players to sell Crack starting at around Drug Sales Level 10. Suggested conversion: 1 Coke Bag โ†’ 5 Crack Bags Average Coke Bag sale: $270 (Without gang boost and outpost) $270 รท 5 = $54 per Crack Bag 5 Crack Bags ร— $54 = $270 total This would give newer players a way to participate in the cocaine economy while progressing toward the Level 40 requirement for selling Coke. It would also give Crack an actual purpose instead of being a largely unused product, while keeping Coke more valuable and desirable for higher-level players. The goal isn't to make Crack more profitable than Coke, but to create a lower-risk, lower-level introduction to the cocaine system that gives players a reason to progress through the drug-selling levels. This is just a foundation numbers are not exact.

resqec 2 days ago

๐Ÿ’ก Suggestions

Car Performance Mod Issue

Hi guys, I noticed only recently, so not sure if the problem has been arround long, that some performance mods appear to not be sticking to cars. Itโ€™s possible that only some cars are affected but I donโ€™t know as I havent yet done broader testing. In the video below , featuring the Euros X32 CTX, you can see that even though I have competition suspension installed on the car, visually it is not. This one might be cosmetic, I have no real way of testing it but maybe you guys have metrics that can be checked. In the picture below, taken this morning, featuring the 2026 Riptide Package car, you can see that my new car says that it does not have performance brakes installed. I have purchased performance brakes yesterday for my two newest tebex bought cars yet they both seem to not be installed. I do not have a clip of me installing the brakes in the mech invoice but I believe that my mech invoice should be saved somewhere on the business discord. My characters name is Johnny McFarley and the two cars are: Euros X32 CTX & 2026 Riptide Package car, if that helps you to find it. The brakes on the Euros were done a couple days ago. Please let me know if I can be of any further help or if its possible to be reimbursed for the brake packages. Thank you!

axecess 5 days ago

๐Ÿ› Bug Reports

Tier 2/3 bank trucks

Tier 2 and 3 bank trucks seem to have the same odds of giving a high tier bank keycard as tier 1 bank trucks. This heavily deincentivizes people from doing higher tier bank trucks. This is worsened when you consider the payout of a tier 3 bank truck is lackluster paying approximately 30k. Why do a tier 3 bank truck when you can do three tier one bank trucks and have three chances at bank cards. I would like to see a proportionate increase in the odds of pulling a blue or red keycard from higher tier bank truck. For example a tier 2 truck might have a 50% higher chance of pulling a red or blue card and a tier 3 has a twice the odds of pulling a red or blue keycard. An alternative solution would just be to buff the amount of loot given by higher tier bank trucks to increase incentive.

joshupforgood 5 days ago

๐Ÿ’ก Suggestions

Please Ban Gang Leaders From Playing on Cop Characters

Gang leaders SHOULD NOT be able to play on a cop character. In my 2 years of experience in this city, gang leaders that also play as cops always end up metagaming by using information that they acquired on their opposite character. Even if that information is just knowing what time to log in on their crim/cop, they shouldnโ€™t be using it. Altogether, allowing gang leaders to also become cops creates a conflict of interest that makes the gameplay less fun, less immersive, and more unfair. They have insider knowledge of raids, SOPs, gang operations, and altogether this is too much knowledge to expect people not to abuse. Gang members are in a slightly different position, and at the end of the day, we need a healthy staff of cops. However, I donโ€™t see any good reason at all why weโ€™re allowing people to simultaneously lead gangs and be on the police force. Please consider banning gang leaders from playing as cops!!!

lurkingpbp 9 days ago

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๐Ÿ’ก Suggestions