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Wood Cutting- Most trees have stopped working

Hello, I am pretty much the only wood cutter in the city so I dont have another person to test this. Every tier of trees above the basic/oak are not choppable. f8 reveals "Warning: [entity] GetNetworkObject: no object by ID 205^7" A few seconds after attempting to do so. This occured after the most recent tsunami. I have the level to chop the trees. While typing out this ticket im also getting "Warning: [entity] GetNetworkObject: no object by ID 1553^7" I have tried clearing cache and have flown out multiple times. This is repeatable at 4 different chopping locations all giving errors like above. I have a few other concerns with woodcutting as a whole that im putting a spreadsheet together for you guys, but as it stands most of the trees in the City dont work after the 4pm central tsunami on Mar, 10th. I was woodcutting up to the rain of the previous tsunami.

wfacew About 14 hours ago

1

🐛 Bug Reports

Rejected

The Camry

So I brought my car in the get customized and i was told that unfortunately that car has no modifications apart from the bare bones basic (Paint, tint, wheels, etc). the Mechanic had even agreed it was kind of sad due to so many people buying this as their car, whether it’s because they own it IRL or it was the nicest thing they could buy for cheap. I’m not asking for much, i just want at least the factory Spoiler and potentially the Factory Lip Kit. I also feel that it should have more storage and have a more comfortable interior but beggars can’t be choosers. However the Camry has a spacious Trunk. PUT SIMPLY: - Factory wing (at least) - Factory Lip Kit (at least) - More Storage - Updated Interior Alternative: - Just add the Camry SE and charge 10k more The SE comes with the Lip Kit, Spoiler, and a minor Performance boost. I appreciate the read (and hopeful upvotes)

cheesemonger7217 1 day ago

3

💡 Suggestions

Boomboxes QoL

Usability for events The ability to lock/unlock the use of a boombox via the person who places it would be nice, something similar to the lock/unlock on a house, where we can choose whether or not a boombox can be used by other people. This will help for larger events like car shows, and car meets that take up large area’s so that we can potentially use them as a PA system without having to hand out radio’s to the people who don’t have them. Possibly allow the ability to link boom boxes together in a chain, to play from 1 command module, like our phone or a boombox controller that can possibly be handheld? This will allow for boom boxes to be in sync for an idea like trying to run a PA system at an event, and allow for new role play opportunities that are currently very hard, or impossible to pull off, without some sort of special coordination with the gods. Thanks!

gnarley0369 2 days ago

💡 Suggestions

Robbery/Heist Cooldowns

Over the last few weeks, the frequency of robberies and heists has made it difficult for PD to provide balanced coverage across the city. Today alone, during a 1.5 hour shift with only 4-5 Officers on duty we we’re called for over half a dozen store robberies, a laundromatt, bobcat and a airdrop.. maybe even 2 airdrops. This is not considering the other various calls like some small gang related shootings or standard 911’s by other players. It’s not secret that PD activity is low and criminals are feeling the lack of presence. This level of nonstop high priority crime makes it nearly impossible to respond to regular calls, conduct investigations, or engage in ANY meaning roleplay outside of chase to shoot scenarios. This issue isn’t that these activities exist, it’s the pace in which they happen. There is no meaningful cooldowns or limits. The server ends up funneling police into constant heist response with no downtime. This is causing burnout and reducing the overall RP quality for officers and civilians. My suggestion would be to: 1. Implement meaningful cooldowns on robberies, heists and major criminal events. 2. Consider server wide timers that prevent back to back heists/robberies from stacking This would allow PD to spread out and respond to standard calls, interact with the server and create healthy RP. This isn’t about punishing criminals, it’s about making the server more sustainable and enjoyable. A cooldown wouldn’t stop crime, it would just spready it out so PD can give each scene proper attention. Both PD and criminals would get better, longer scenes. When PD numbers are low, criminals feel restricted but when PD logs in and instantly gets hit with multiple store robberies, container heists, bobcats, airdrops, etc. There is no room for any RP beyond nonstop chase and shoot scenes. Better pacing > better PD morale Better PD morale > more cops clocking in More cops > more crime opportunities Cooldowns help both sides. Obviously, cooldowns is not the only thing that is currently contributing to PD burnout, but it is a great starting point. PD also struggles with lack of quality scenes. Majority of interactions escalate almost immediately into fleeing or gunfights despite life changing consequences a character should be considering even during simple traffic stops, minor offenses and petty crime. Robberies and heists tend to be very fast paced with little to no buildup which leaves no room for meaningful roleplay between PD and criminals. It’s always the same thing. Grab hostage from Alta, Garbage, Trucking, etc. > Demand free passage > Flee > Swap > Shoot. The balance between PD and criminal RP is important. Both sides rely on each other. Criminal activity creates opportunities for PD RP, and PD presence creates opportunites for criminal RP. When the balance shifts to far in one direction, whichever. The scenes become low quality, repetitive or rushed. Finding the right balance ensures both sides remain active and invested.

10011994 2 days ago

4

💡 Suggestions