Taxi
I've been doing the taxi driving job for a long while now, i'm not doing it for the money (Obviously...). I just do it for the interactions and for the excuse to drive around the map. I've been trying my best to work my way up the cars to see what's the ultimate 'TAXI' and be the first to own the best taxi on the steets or whatever... I've just got the chapter 65 car, not only is it slower (even though the description claims it's faster) but I can't even pick up 'npc's'... so for progression it's basically pointless. The XP for the job is getting more and more 'grindy' and I'm finally at the point that I see why no one does it. I'm at the top of the leaderboard so I felt like I should give some feedback on the state of the job at the moment. Any update would be huge tbh

hodstomp 3 days ago
💡 Suggestions
Taxi
I've been doing the taxi driving job for a long while now, i'm not doing it for the money (Obviously...). I just do it for the interactions and for the excuse to drive around the map. I've been trying my best to work my way up the cars to see what's the ultimate 'TAXI' and be the first to own the best taxi on the steets or whatever... I've just got the chapter 65 car, not only is it slower (even though the description claims it's faster) but I can't even pick up 'npc's'... so for progression it's basically pointless. The XP for the job is getting more and more 'grindy' and I'm finally at the point that I see why no one does it. I'm at the top of the leaderboard so I felt like I should give some feedback on the state of the job at the moment. Any update would be huge tbh

hodstomp 3 days ago
💡 Suggestions
Car Balancing
One thing has become painfully obvious within the race scene. New racers come to the scene asking about what cars they should get or target to save up for to be competitive in the race scene. And after being asked a few times, its not a great look for the car economy to have to tell them there is really only 2 options to choose from within the dealerships in the city. A 120k GB200 (which everyone including cops already hate) or a 300k GTS. Most will op for the cheaper car as money is a slow grind. This creates an undiversified racing scene where people feel they need to have a specific car to be competitive rather than A class cars all being close enough with their own pros and cons to be used. And to be clear, its not that the GB200 is miles ahead of the rest, its twitchy and loves to whip the back end out from under you. We have tested over 45 A class cars for the racing scene and the GB was around the #10 mark with only a second or two separating it from the ones in front (with an exception to the top 3 which are blacklisted in racing) and the next 5 behind it. The issue is currently with what are available in city to buy at dealerships, only it and the GTS are in that competitive window due to the very big range of A class car performance and lack of A class car options in general. There is 1 maybe 2 options in the boosting rotation that are viable, but there is heavy risk and much, much more grinding involved to obtain them vs saving up 120k for a GB200. The rest of the boost cars are paper weights at best due to being unclassed (I’ve had 4 sitting in my garage for months waiting to be classed properly) What im suggesting is that rotations and new cars added are tuned with more of a purpose behind them to better align them with performance of said class of cars, as well as a tuning pass on the current ones in city (especially all of the UNCLASSED boost cars PLEASE!!!) Not every car needs to be a top performer, but they should at least be comparable if they are in the same class.

kotn 3 days ago
💡 Suggestions
Car Balancing
One thing has become painfully obvious within the race scene. New racers come to the scene asking about what cars they should get or target to save up for to be competitive in the race scene. And after being asked a few times, its not a great look for the car economy to have to tell them there is really only 2 options to choose from within the dealerships in the city. A 120k GB200 (which everyone including cops already hate) or a 300k GTS. Most will op for the cheaper car as money is a slow grind. This creates an undiversified racing scene where people feel they need to have a specific car to be competitive rather than A class cars all being close enough with their own pros and cons to be used. And to be clear, its not that the GB200 is miles ahead of the rest, its twitchy and loves to whip the back end out from under you. We have tested over 45 A class cars for the racing scene and the GB was around the #10 mark with only a second or two separating it from the ones in front (with an exception to the top 3 which are blacklisted in racing) and the next 5 behind it. The issue is currently with what are available in city to buy at dealerships, only it and the GTS are in that competitive window due to the very big range of A class car performance and lack of A class car options in general. There is 1 maybe 2 options in the boosting rotation that are viable, but there is heavy risk and much, much more grinding involved to obtain them vs saving up 120k for a GB200. The rest of the boost cars are paper weights at best due to being unclassed (I’ve had 4 sitting in my garage for months waiting to be classed properly) What im suggesting is that rotations and new cars added are tuned with more of a purpose behind them to better align them with performance of said class of cars, as well as a tuning pass on the current ones in city (especially all of the UNCLASSED boost cars PLEASE!!!) Not every car needs to be a top performer, but they should at least be comparable if they are in the same class.

kotn 3 days ago
💡 Suggestions
Car Radio and Boombox Queue System
At the moment in cars you can have I think 6 links saved to play, the boombox currently only has availabilty to have one link saved meaning that when a song finishes you have to tab out and input another link. Would it be possible for both the car and the boombox to have a queue system implemented so that we can add multiple links for songs and have them play one after another with options to skip and pause too.

justmrpeanut 3 days ago
💡 Suggestions
Car Radio and Boombox Queue System
At the moment in cars you can have I think 6 links saved to play, the boombox currently only has availabilty to have one link saved meaning that when a song finishes you have to tab out and input another link. Would it be possible for both the car and the boombox to have a queue system implemented so that we can add multiple links for songs and have them play one after another with options to skip and pause too.

justmrpeanut 3 days ago
💡 Suggestions
making meth
would be cool if we could cook meth in an RV. Meth labs = safer, lower-risk cooking — stationary, hidden/known locations, but lower payout or slower production. RV cooking = high-risk, high-reward — you can cook wherever you want, but you're exposed while doing it. The RV could have limited storage/cooking capacity, so you can't just sit there indefinitely. Police could potentially discover/track the RV if it's being used for cooking, creating actual risk (Maybe the RV smokes and there’s a smoke meter, if it fills PD get notified of drug manufacturing). RV cooking could have a higher yield, faster cook time, or better-quality product to compensate for the risk. The RV itself could be seized/disabled if PD catches you, making the loss meaningful.

4ktuncle. 4 days ago
💡 Suggestions
making meth
would be cool if we could cook meth in an RV. Meth labs = safer, lower-risk cooking — stationary, hidden/known locations, but lower payout or slower production. RV cooking = high-risk, high-reward — you can cook wherever you want, but you're exposed while doing it. The RV could have limited storage/cooking capacity, so you can't just sit there indefinitely. Police could potentially discover/track the RV if it's being used for cooking, creating actual risk (Maybe the RV smokes and there’s a smoke meter, if it fills PD get notified of drug manufacturing). RV cooking could have a higher yield, faster cook time, or better-quality product to compensate for the risk. The RV itself could be seized/disabled if PD catches you, making the loss meaningful.

4ktuncle. 4 days ago
💡 Suggestions
Please make the Rumina a good race car
This car is marketed as a race package. Unfortunately, it is only a mid-tier performing car in the races. Many people who buy this car to get into racing will soon find out that it is not the car they should be putting their money into for upgrades. They would be better off buying a GB200 in PDM. It doesnt have to be the best, and certainly not Mogul levels of performance but maybe close to the GB200. An improvement on accel or grip would help to sell more packages and allow more people to get into racing.

axecess 4 days ago
💡 Suggestions
Please make the Rumina a good race car
This car is marketed as a race package. Unfortunately, it is only a mid-tier performing car in the races. Many people who buy this car to get into racing will soon find out that it is not the car they should be putting their money into for upgrades. They would be better off buying a GB200 in PDM. It doesnt have to be the best, and certainly not Mogul levels of performance but maybe close to the GB200. An improvement on accel or grip would help to sell more packages and allow more people to get into racing.

axecess 4 days ago
💡 Suggestions
Remove s_m_y_cop_01 NPC from Government Trucking Runs. It seems this NPC is the culprit behind the package drop-off npc not appearing. Every time it happens, the F8 data shows the NPC it attempted to spawn was s_m_y_cop_01
F8 data below, and see my previous bug report from 8 days ago for multiple other examples where the drop-off NPC didn’t appear and was s_m_y_cop_01. Can we remove s_m_y_cop_01 from the NPC pool for Government Trucking Runs? This should fix the issue, or at least remove the runs that don’t work.

xbrooksie 4 days ago
🐛 Bug Reports
Remove s_m_y_cop_01 NPC from Government Trucking Runs. It seems this NPC is the culprit behind the package drop-off npc not appearing. Every time it happens, the F8 data shows the NPC it attempted to spawn was s_m_y_cop_01
F8 data below, and see my previous bug report from 8 days ago for multiple other examples where the drop-off NPC didn’t appear and was s_m_y_cop_01. Can we remove s_m_y_cop_01 from the NPC pool for Government Trucking Runs? This should fix the issue, or at least remove the runs that don’t work.

xbrooksie 4 days ago
🐛 Bug Reports
Taxi/Uber Service
It would be nice to have an app for uber/taxi drivers. It would help boost civilian interaction without drivers spamming their services on the birdy app.. As an uber driver in the city myself, it would help boost my business and civilian interaction. It could be an app that lets the drivers choose they want to accept the pickup or not.

lonelytoast 5 days ago
💡 Suggestions
Taxi/Uber Service
It would be nice to have an app for uber/taxi drivers. It would help boost civilian interaction without drivers spamming their services on the birdy app.. As an uber driver in the city myself, it would help boost my business and civilian interaction. It could be an app that lets the drivers choose they want to accept the pickup or not.

lonelytoast 5 days ago
💡 Suggestions
Car paint and livrys problem
Hay guys so im having some issues with car livrys not sticking to the car and the matt colours too i dont know if its with every car but i had that problem with my 3 car ( VIGERO ZX, KANJO and Bison STX ) with vigro it disappeared 1 time i took the car out of parking and the livry was go then with kanjo it happene 3 times first time i came out of weed table and the colour was changed to normal black ( it use to be matt black) and the livry was gone. Second time was yesterday i had an accident and when i came back to grab my car the livry was gone and today the third time i pull it out of parking and it disappeared. With bison i came out of meth table the the livry was gone and it was all black i talk to other people too and some of them had a same problem with different cars

bunnythebeast 5 days ago
💡 Suggestions
Car paint and livrys problem
Hay guys so im having some issues with car livrys not sticking to the car and the matt colours too i dont know if its with every car but i had that problem with my 3 car ( VIGERO ZX, KANJO and Bison STX ) with vigro it disappeared 1 time i took the car out of parking and the livry was go then with kanjo it happene 3 times first time i came out of weed table and the colour was changed to normal black ( it use to be matt black) and the livry was gone. Second time was yesterday i had an accident and when i came back to grab my car the livry was gone and today the third time i pull it out of parking and it disappeared. With bison i came out of meth table the the livry was gone and it was all black i talk to other people too and some of them had a same problem with different cars

bunnythebeast 5 days ago
💡 Suggestions
Shoppin Kart no engine sound
Currently the Shopping Kart from the store has no engine sound or wheel screeching sound while driving.

auldare 6 days ago
🐛 Bug Reports
Shoppin Kart no engine sound
Currently the Shopping Kart from the store has no engine sound or wheel screeching sound while driving.

auldare 6 days ago
🐛 Bug Reports
Larry RV
Request: Please change Larry RV so people can buy vehicles without an employe please, ive been checking everyday for the past week now, peak times, normal times they are never open!

moomiji 6 days ago
💡 Suggestions
Larry RV
Request: Please change Larry RV so people can buy vehicles without an employe please, ive been checking everyday for the past week now, peak times, normal times they are never open!

moomiji 6 days ago
💡 Suggestions
Errors with tebex website
I just recently purchased the new sultan rs v8 and it tops out at 150, even tho it is listed as an A class. I just would like to see correction with either the website listing, or the car be made into the A class that it is listed as. Thank you

Legacy Cobra 8 days ago
💡 Suggestions
Errors with tebex website
I just recently purchased the new sultan rs v8 and it tops out at 150, even tho it is listed as an A class. I just would like to see correction with either the website listing, or the car be made into the A class that it is listed as. Thank you

Legacy Cobra 8 days ago
💡 Suggestions
Seafood Restuarant
This is a Seafood Restuarant that could get the fish from fishing incorporated to sell to the employees to cook their food? https://youtu.be/ItrizvCzxtw?si=xKBRac87oEHREKBE

joonbugg 8 days ago
💡 Suggestions
Seafood Restuarant
This is a Seafood Restuarant that could get the fish from fishing incorporated to sell to the employees to cook their food? https://youtu.be/ItrizvCzxtw?si=xKBRac87oEHREKBE

joonbugg 8 days ago
💡 Suggestions
Coke Island
Coca Leaf Yield & Regrowth Increase the amount of leaves obtained from each plant. Currently, each plant gives around 1–3 leaves. Increasing this to 3–7 leaves per plant would provide a more reasonable yield. Item Weight Rebalance Item Current Suggested Gas 30 lbs 15 lbs Acid 10 lbs 5 lbs Concrete 10 lbs 5 lbs Coca Leaves 1 lb 0.5 lbs Coca Blend 2 lbs 1 lb or 0.5 lbs Coca Paste 2 lbs 1 lb Coke Bags 2 lbs 0.5 lbs Collection & Respawn Gas currently has the longest respawn time. Consider adding additional Gas collection location. Crack – Entry-Level Cocaine System Currently, players can produce Crack, but it only has one use and cannot be sold. I think this could instead be used as an entry-level way for players to get into the coke. Since selling Coke currently requires Drug Sales Level 40, allow players to sell Crack starting at around Drug Sales Level 10. Suggested conversion: 1 Coke Bag → 5 Crack Bags Average Coke Bag sale: $270 (Without gang boost and outpost) $270 ÷ 5 = $54 per Crack Bag 5 Crack Bags × $54 = $270 total This would give newer players a way to participate in the cocaine economy while progressing toward the Level 40 requirement for selling Coke. It would also give Crack an actual purpose instead of being a largely unused product, while keeping Coke more valuable and desirable for higher-level players. The goal isn't to make Crack more profitable than Coke, but to create a lower-risk, lower-level introduction to the cocaine system that gives players a reason to progress through the drug-selling levels. This is just a foundation numbers are not exact.

resqec 8 days ago
💡 Suggestions
Coke Island
Coca Leaf Yield & Regrowth Increase the amount of leaves obtained from each plant. Currently, each plant gives around 1–3 leaves. Increasing this to 3–7 leaves per plant would provide a more reasonable yield. Item Weight Rebalance Item Current Suggested Gas 30 lbs 15 lbs Acid 10 lbs 5 lbs Concrete 10 lbs 5 lbs Coca Leaves 1 lb 0.5 lbs Coca Blend 2 lbs 1 lb or 0.5 lbs Coca Paste 2 lbs 1 lb Coke Bags 2 lbs 0.5 lbs Collection & Respawn Gas currently has the longest respawn time. Consider adding additional Gas collection location. Crack – Entry-Level Cocaine System Currently, players can produce Crack, but it only has one use and cannot be sold. I think this could instead be used as an entry-level way for players to get into the coke. Since selling Coke currently requires Drug Sales Level 40, allow players to sell Crack starting at around Drug Sales Level 10. Suggested conversion: 1 Coke Bag → 5 Crack Bags Average Coke Bag sale: $270 (Without gang boost and outpost) $270 ÷ 5 = $54 per Crack Bag 5 Crack Bags × $54 = $270 total This would give newer players a way to participate in the cocaine economy while progressing toward the Level 40 requirement for selling Coke. It would also give Crack an actual purpose instead of being a largely unused product, while keeping Coke more valuable and desirable for higher-level players. The goal isn't to make Crack more profitable than Coke, but to create a lower-risk, lower-level introduction to the cocaine system that gives players a reason to progress through the drug-selling levels. This is just a foundation numbers are not exact.

resqec 8 days ago
💡 Suggestions
Adding Cherry Popper to the services app
Hi! Cherry Popper just opened, but it is not on the services app. Would it be possible to add it?

rileyknow 9 days ago
💡 Suggestions
Adding Cherry Popper to the services app
Hi! Cherry Popper just opened, but it is not on the services app. Would it be possible to add it?

rileyknow 9 days ago
💡 Suggestions
clothing update!
I heard you guys are looking to fix the clothing in the city, when is this please looking to be done as there’s still no updated clothing in the city and it’s been months now!! we are desperately in need of new clothes and hair for everyone!! As the clothing in the city is so bad and limited customisation. Thank you :))

eclviptic 10 days ago
💡 Suggestions
clothing update!
I heard you guys are looking to fix the clothing in the city, when is this please looking to be done as there’s still no updated clothing in the city and it’s been months now!! we are desperately in need of new clothes and hair for everyone!! As the clothing in the city is so bad and limited customisation. Thank you :))

eclviptic 10 days ago
💡 Suggestions
Car Performance Mod Issue
Hi guys, I noticed only recently, so not sure if the problem has been arround long, that some performance mods appear to not be sticking to cars. It’s possible that only some cars are affected but I don’t know as I havent yet done broader testing. In the video below , featuring the Euros X32 CTX, you can see that even though I have competition suspension installed on the car, visually it is not. This one might be cosmetic, I have no real way of testing it but maybe you guys have metrics that can be checked. In the picture below, taken this morning, featuring the 2026 Riptide Package car, you can see that my new car says that it does not have performance brakes installed. I have purchased performance brakes yesterday for my two newest tebex bought cars yet they both seem to not be installed. I do not have a clip of me installing the brakes in the mech invoice but I believe that my mech invoice should be saved somewhere on the business discord. My characters name is Johnny McFarley and the two cars are: Euros X32 CTX & 2026 Riptide Package car, if that helps you to find it. The brakes on the Euros were done a couple days ago. Please let me know if I can be of any further help or if its possible to be reimbursed for the brake packages. Thank you!

axecess 10 days ago
🐛 Bug Reports
Car Performance Mod Issue
Hi guys, I noticed only recently, so not sure if the problem has been arround long, that some performance mods appear to not be sticking to cars. It’s possible that only some cars are affected but I don’t know as I havent yet done broader testing. In the video below , featuring the Euros X32 CTX, you can see that even though I have competition suspension installed on the car, visually it is not. This one might be cosmetic, I have no real way of testing it but maybe you guys have metrics that can be checked. In the picture below, taken this morning, featuring the 2026 Riptide Package car, you can see that my new car says that it does not have performance brakes installed. I have purchased performance brakes yesterday for my two newest tebex bought cars yet they both seem to not be installed. I do not have a clip of me installing the brakes in the mech invoice but I believe that my mech invoice should be saved somewhere on the business discord. My characters name is Johnny McFarley and the two cars are: Euros X32 CTX & 2026 Riptide Package car, if that helps you to find it. The brakes on the Euros were done a couple days ago. Please let me know if I can be of any further help or if its possible to be reimbursed for the brake packages. Thank you!

axecess 10 days ago
🐛 Bug Reports
Tier 2/3 bank trucks
Tier 2 and 3 bank trucks seem to have the same odds of giving a high tier bank keycard as tier 1 bank trucks. This heavily deincentivizes people from doing higher tier bank trucks. This is worsened when you consider the payout of a tier 3 bank truck is lackluster paying approximately 30k. Why do a tier 3 bank truck when you can do three tier one bank trucks and have three chances at bank cards. I would like to see a proportionate increase in the odds of pulling a blue or red keycard from higher tier bank truck. For example a tier 2 truck might have a 50% higher chance of pulling a red or blue card and a tier 3 has a twice the odds of pulling a red or blue keycard. An alternative solution would just be to buff the amount of loot given by higher tier bank trucks to increase incentive.

joshupforgood 11 days ago
💡 Suggestions
Tier 2/3 bank trucks
Tier 2 and 3 bank trucks seem to have the same odds of giving a high tier bank keycard as tier 1 bank trucks. This heavily deincentivizes people from doing higher tier bank trucks. This is worsened when you consider the payout of a tier 3 bank truck is lackluster paying approximately 30k. Why do a tier 3 bank truck when you can do three tier one bank trucks and have three chances at bank cards. I would like to see a proportionate increase in the odds of pulling a blue or red keycard from higher tier bank truck. For example a tier 2 truck might have a 50% higher chance of pulling a red or blue card and a tier 3 has a twice the odds of pulling a red or blue keycard. An alternative solution would just be to buff the amount of loot given by higher tier bank trucks to increase incentive.

joshupforgood 11 days ago
💡 Suggestions
ATM Manual Detatching
If someone detaches an ATM after its already been ripped from the wall it should not be able to be opened. Many times have I been seeing people exploit this and rip the atm off the wall and shortly later detach the atm in a bush. They will then sit nearby and wait and see if no cops come. Having no risk of getting caught is not RP.

codeencryptedttv 11 days ago
💡 Suggestions
ATM Manual Detatching
If someone detaches an ATM after its already been ripped from the wall it should not be able to be opened. Many times have I been seeing people exploit this and rip the atm off the wall and shortly later detach the atm in a bush. They will then sit nearby and wait and see if no cops come. Having no risk of getting caught is not RP.

codeencryptedttv 11 days ago
💡 Suggestions