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Document forgery
document forgery i.e. criminal scripts or mechanics that let players manufacture fake identification, driver’s licenses, or special.. this could bring a variety of RP to the server with crim, PD and even doj.. lost your license, get a fade one.. doing a bank job, carry false papers.. busting cars.. maybe you get fake papers for less chance of getting caught and PD might have special scanners to check for that.. depending on level of forger and person scanning ID/papers…. food for thought..
Job Implementation: Comprehensive Gruppe 6 (G6) Security Loop (NoPixel Mechanical Framework Reference)
I would like to suggest implementing a fully featured Gruppe 6 (G6) cash logistics job for CityLife 3.0. To ensure this features a completely seamless and polished integration, I recommend using the mechanical loop, UI flow, and progression system found in NoPixel's G6 script as our explicit structural reference model. By leveraging this highly successful operational framework, we can deliver an elite, cooperative civilian job that drives high-quality legal progression and organic player interaction across the map. Implementation Framework: The Exact Location (HQ): The headquarters will be located exclusively at the Union Depository / Pillbox Hill HQ MLO. This functions as the centralized hub where employees clock in, change into uniform, and pull company vehicles directly from the garage. Job Access & Interface Systems (Following the Reference Model): Group Management: To initiate a shift, players must create or join a group using their Phone's crew/group app. This handles the routing sync and instanced payouts for the entire team automatically. Job Hub Application: If CityLife 3.0 utilizes a Tablet interface system, a dedicated G6 App should be integrated into the dashboard. Within the app, players can actively track their career XP/progression bars for unlocking higher tiers and directly select the "Start Contract" option to spin up their next route. Progression Tiers, Mechanics & Payouts: Tier 1 (Small Delivery Van - Speedo) Crew Size: 1 to 2 Players Max. Base Loop: Collect exactly 12 cash bags across the city from a dynamic mix of Fleeca banks, 24/7 convenience stores, the local laundry shop, the LSPD office, and Snr Buns. Transport them back and manually carry each item inside the central Maze Bank Vault to secure the deposit. Constraints: 10-minute cooldown upon completion. Payout: $5,100 total. Tier 2 (Medium Armored Truck) Crew Size: 1 to 2 Players Max. Base Loop: Collect exactly 24 cash bags from a dynamic mix of Fleeca banks, 24/7 stores, the laundry shop, the LSPD office, and Snr Buns. Transport them back and manually carry each item inside the central Maze Bank Vault. (10-minute cooldown / Payout: $11,000). Bonus Run Option: A separate, high-stakes contract requiring players to split and distribute 24 cash bags across multiple active city ATMs. (1-hour cooldown / Payout: $13,000). Tier 3 (Massive Armored Stockade) Crew Size: Up to 3 Players Co-op. Base Loop: Collect a massive haul of 48 cash bags from a full circuit of Fleeca banks, 24/7 stores, the laundry shop, the LSPD office, and Snr Buns. Transport them back and manually carry each item inside the central Maze Bank Vault. (10-minute cooldown / Payout: $18,000). Bonus Run Option: A high-tier logistics contract where the crew must head out to high-risk zones like the Docks, Humane Labs, or Fort Zancudo to collect heavy cash pallets. Upon return to the Rockford Hills Main Vault, players must physically pull these heavy cash pallets out of the vehicle and carry them inside the designated vault manually to secure the deposit. (2-hour cooldown / Payout: $27,300). Balanced Heist Mechanics & Risk: Physical Asset Handling: The job relies completely on physical item interaction. When guards transport cash boxes, bags, or heavy cash pallets from the truck, they must physically hold them in their hands and place them inside the designated vault manually, leaving them heavily exposed to street-level criminal ambushes. Criminal Interaction: Criminals can attempt to take down the security team mid-transfer to steal the physical
Cars despawning when going into interiors since recent update
Since the business tablet update yesterday, I've been having an issue where any vehicle i was in before despawns whenever i enter a property interior, regardless if its a house robbery or my own apartment. I tested it out with leaving my vehicle locked and unlocked, using my player owned vehicles and local vehicles, going into a house robbery interior and my own apartments. No matter what i try, when i come back outside my car is completely gone. This happens everytime now, and wasn't an issue before the latest update. This has made the server basically unplayable for me. House robberies are my main thing, but even more than just that, i can't even go into my own properties to put away or grab items/weapons without losing my vehicle for the rest of the tsu Could the dev team check out if something with the recent business tablet update introduced an issue with vehicle persistence when going into interiors? Or if this is only a me problem, please try to help me out some way. I'd really appreciate this being looked into asap, as it's massively effecting my ability to play. I'm also happy to provide any additional info or help troubleshoot.
THE ABILITY TO ROB DEAD BODIES/ENFORCE FEAR RP
have now attempted to rob three separate players, all of whom have failed to follow Fear RP and outright refused to put their hands up. I genuinely don't see the point of enforcing Fear RP as a server rule if there is no mechanism in place to support it. This completely undermines the interaction and ruins the roleplay experience for the robbers, while effectively rewarding the player who is breaking the rules. There is little incentive to comply with Fear RP when refusing to cooperate carries no immediate consequences. Furthermore, all three individuals appeared to be established, experienced players. This suggests the issue isn't isolated to newcomers or trolls, but extends to players who should already understand and respect the server's rules. Ultimately, I believe there needs to be a mechanism that allows robberies to function as intended, rather than leaving the outcome entirely dependent on whether the victim chooses to follow the rules.
Wear and Tear on vehicles
just food for thought. possibly adding a mileage gauge for vehicles so the city can gauge how many miles they can drive before having to do a tune up
NPC EMS SCRIPT
I’ve personally been in the city for a few days coming up on a week now and have had a terrible experience with the functions of what EMS should be responsible for; after 5, 10, 15 or more minutes i am not picked up(ive never been picked up and have to rely on chance by being picked up by strangers), i don’t think i’ve seen EMS at all in the city honestly so i suggest either keeping all items on re spawn or adding an NPC EMS script. Side-note: the city severely lacks EMS and PD and i feel like the role play with PD for what it is isn’t as good as it can be, the PD is locked up every time i go, you cant call them etc also, if you die in the middle of nowhere or far from civilization just expect to lose everything because you’ll never be found by chance and no EMS is coming to save you
Monopoly cars
Ability to sell monopoly money cars in game, think it could create a new line of business, also sometimes i get bored of my monopoly cars and want to sell it for something else, even trading it would also be cool. I believe this would also increase sales of monopoly cars from website as it becomes a new avenue to generate revenue.
IMGBB.com shortlinks
Hi There, Just a quick one, can we please have the short links for imgbb.com added to city. It was added along side Kappa.lol and Gyazo, but seems only the full urls work, the shortened ones are blacklisted. Example from viewer link that doesn’t work: https://ibb.co/Ld2zyDyc Exmaple from full link that does work: https://i.ibb.co/HTkDyLyb/Five-M-b3570-GTAProcess-ds5-MOQQs-X4.png You can just upload and use it in a round about way, but most people going into it just copy the quick link, see it says blacklisted and give up. Some people had issues with kappa so trying to help them be able to use this one more efficiently. OR maybe we can get catbox?
Weapons Licenses
I would like to raise a concern regarding the accessibility of basic city services, particularly the process of obtaining a license when DOJ personnel are unavailable. Speaking from personal experience, I have spent the last three weeks making repeated trips to City Hall and dedicating multiple hours a day to trying to obtain a license, only to find that the necessary personnel are unavailable. I understand that these services are player-managed and that people have their own schedules, but I believe the current system creates an unnecessary barrier for new residents trying to get established in the city. As a newcomer, you often do not know who works in a particular department, when they are available, or who to contact to get things moving. You cannot reasonably be expected to know which players to approach, ask them to clock in, or rely on word of mouth just to access basic resources. Asking around is not always a viable solution, either. Even simple attempts to interact with other people can be difficult. I have personally tried saying "excuse me" to players blocking doorways, only to be completely ignored. These experiences make the city feel inaccessible to someone who is new and does not already have established connections. When basic necessities depend on knowing the right people, having existing relationships, or catching a particular department member online, it puts newcomers at a significant disadvantage before they have even had a fair opportunity to participate in the community. I would like to propose considering an alternative system for distributing licenses. For example, an NPC could handle the process through a coded eligibility check, verifying whether an applicant meets the necessary requirements before issuing the appropriate license. This would preserve whatever prerequisites the city wants to enforce while ensuring that the service remains available regardless of whether a particular player is online. If certain licenses or circumstances require direct interaction with DOJ, that could remain an option. However, there should be a reliable alternative for routine applications that do not require individual staff intervention. I am not suggesting that player-run departments should be removed or that the people who volunteer their time are at fault. Rather, I believe essential city services should have some degree of accessibility independent of player availability. Player interaction should enhance the experience, not become a prerequisite for accessing basic gameplay systems. Ultimately, the newcomer experience matters. If someone spends weeks trying to obtain a basic license and cannot make meaningful progress because the necessary personnel are unavailable, that is a system worth examining. New players should have a reasonable way to learn how the city operates, access its resources, and become involved without already needing connections to established members. I hope this feedback can be taken constructively and that consideration can be given to systems that make essential services more accessible, consistent, and welcoming to everyone, especially those who are just starting out.
Mechanic application for in city
i went to the link and the link does not open.. apparently the link is no longer valid.. is applying for mech jobs done IC now?
while driving trucker route, it shows my driving route in the main map.
while driving trucker route, it shows my driving route in the main map..but no display of a mini map while driving...i have no mini map at all..the space is there for it, but it is not there.. i tried settting all setting to default.. nothing changed..
name change
i had a name that wasnt explicit, i just realized it was changed, how would i go about changing it or finding out why it was changed, becasue now none of my socials match and when i do job interviews it doesnt match
Clothing UI Improvement
The current clothing store UI only displays item numbers and requires players to cycle through each item individually to find what they want. This makes shopping for clothes, accessories, and other customization options unnecessarily time-consuming, especially when there are hundreds of items available in each category. It’s difficult to find specific items or compare different styles without having to go through them one by one. Describe the feature you'd like I’d love to see an improved clothing store UI that makes browsing and customizing outfits easier and more user-friendly. Some suggested improvements: Visual item previews: Display the actual clothing items in a grid or catalog instead of only showing item numbers. Players should be able to see what each item looks like before selecting it. Search functionality: Add a search bar to help players find specific clothing items or accessories quickly. Better categorization: Organize items into clearer subcategories, such as hoodies, jackets, T-shirts, pants, shoes, hats, masks, glasses, and other accessories. Filters and sorting: Allow players to filter items by category, color, or other relevant options. Easier browsing: Let players click on an item to preview it directly on their character, with the ability to switch between items without repeatedly using the arrows. These changes would make the clothing store much more convenient and enjoyable to use, while making it easier for players to create and customize their outfits. Describe alternatives you've considered The current alternative is to manually cycle through item numbers until finding something suitable. However, this becomes tedious when a category contains hundreds of items, and it’s difficult to remember which item numbers correspond to specific clothing pieces. Additional context The current UI already separates clothing into categories, which is a good starting point. Building on that by adding visual previews, searchable items, and more detailed subcategories would significantly improve the overall experience for everyone who enjoys character customization. Even implementing a visual catalog and a search bar as a first step would make a huge difference.
Snr. Buns Improvements
Currently, to put food on the trays at Snr. Buns we have to walk around the counter every time to do it, as the three trays are not accessible from the employee side of the counter. Would make handing out order easier if we didn’t have to walk around the counter and shove customers out of the way to access the tray. It would also be nice to add the actual third eye sit ability to the booths like you can at other places. Ability to store things in the walk-in refrigerator and lock the refrigerator door. Ability to also lock the doors that allow you behind the counter from the lobby. As the newest dedicated Snr. Buns employee, this would greatly improve efficiency, safety and security.
was getting a trucking job, said i am on trucking job, but i got no truck. can't cancel the job and no truck.. saying i am on trucking job.
was getting a trucking job, said i am on trucking job, but i got no truck. can't cancel the job and no truck..
New Gym!
Get a new gym somewhere more upscale and quiet! Not open air by a weed shop, with a bunch of idiots constantly doing burnouts and running over everything on a boardwalk. I mean really… I would pay 20k membership monthly for it. I would even pay real cash for it.
Pet adjustments
Problem: The pet store is accessible for citizenship holders as a reward for supporting the community at Silver Level and above. However, the pets decay of Food, Health, and Water is so high and unreasonable, that owning a pet is more of a hardship. This causes much less people to use pets or maintain them. Solution: Consider adjusting the speed in which the indicators of the pet decrease. Consider entirely removing the speed in which the indicators decrease if Pet=Despawned versus Spawned. I think if the pet is out and being used, it makes sense to have them require food and water. But if the pet is dying while not in use, or available to be used. That causes issue. Consideration/Example: As an UwU Cafe worker, I do not have my dog out while working a job. If I work a 2 hour shift my dog will go from 100% food, water to 0% and be dying. This mechanic could cause me to be doing other things in the city. Furthermore, the cost in which it takes to keep the pet hungry exceeds my hourly wage at said jobs. I have spoken to a few Citizenship, or questioning Citizenship individuals about the pet mechanic, and to be honest, I have heard from the majority of people in city that this is an issue they would like addressed. It has also been one of the primary reasons someone would jump from no/bronze → Silver citizenship. Financially speaking, the marketability of the citizenship will increase if this mechanic is adjusted, the word-of-mouth negativity would decline, and the server/community may receive more donation support in regards to upgrades. Thank you for your time and consideration!
Improve EU access to money cleaning
The problem Proxy runs pay $25 per roll, while Vanilla Unicorn pays $50. However, VU currently opens twice a week from around 2am UK time, making it difficult for most EU players to access. This means EU players often receive half the payout for the same criminal activity, purely because of their timezone. Potential fix Allow an authorised VU employee to offer money cleaning during EU-friendly hours, without requiring the club to fully open or host an event. Even a short, scheduled window would help, while keeping the service player-run and creating more RP opportunities. The aim is to give players in different timezones a fair opportunity to access better cleaning rates while preserving VU’s value as a business.