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Limited and Bundle Minimum Information

I beleive every single vehicle in the Limited Vehicles should start with these tidbits of make or break of information before it goes off on its tangent on why you should buy it. CLASS - there are so many times that I have thought of purchasing something that what has stopped me is not knowing the class of the vehicle ex. Vapid Bullet GTS, Bravado Bison, Obey R750, Unused Obsidian. You guys did a decent job back during Easter but the team has gotten a little sloppy. TRUNK SPACE - there is a few discrepancies that I feel would make a break a purchase for people and this is one of them, knowing that the Benefactor Bevoski has a 35 slots, 500 lb Glove box could make people buy this up like hotcakes but there is very little information on it, Same with the Karen Mojave, and the Bravado Gresly A/C LIMITED RELEASE AMMOUNT - a proper limited amount would be nice to know on the Benefactor Bevoski, and the Obey R750. Maybe even update it daily on how many are left of each vehicle and giving your vehicle a “Serial number” of if it was the 1st one or the 15th one in the name to show how exclusive your vehicle really (that last bit one is just a silly thing I thought of when I was typing this out, could be pretty cool) saying your car is 1/15 or 1/10 sounds sweet. MORE PICTURES - If im going to be spending $300+ on a vehicle sometimes the pictures just dont to it justice, I think that maybe a 15 second trailer video of a full 360 and maybe revving the engine with a pull at the drag strip with maxed preformance upgrades could entice a little more. S-CLASS TRANSPARENCY - also make it abundantly clear that S Classes are not to be used in any Bank/Store Robberies in the city in the description or you could be banned. I could see people saving up the 300k to 1mil to purchase an S class just to be Flown out of the city by the gods (Also maybe update the rules to say what exactly you are able to use an S Class in. Ex Chopping, Boosting, Weed Sales, House Robberies. I understand that those are not considered “Bank/Store Robberies” but from what I have heard through roleplay is if you use an S Class in ANY Criminal activity thats grounds for police ramming, Relentless Spike Strips, and a Potential “Vacation” time. (This is the only thing stopping me from buying a S class from the Website.) In my opinion it wouldn't be too hard to make a

wohnjick 1 day ago

💡 Suggestions

Drug Sales skill scaling feels non-functional at max level + Wiki out of date

Wiki doesn't reflect current Drug Sales tiers. The published skill ladder doesn't match in-game behavior. Please update the wiki with the actual level gates + rewards. No scaling on sell price at higher levels. I'm selling at ~$172/joint at Lv 100 — same range as mid-level players. If higher levels don't push the price meaningfully, the grind past ~Lv 50 has no economic payoff. No scaling on batch sell size. Still selling one joint per NPC interaction regardless of level. A maxed dealer should be moving 3-5+ per transaction, or unlocking bulk buyers. Robbery rate unchanged from Lv 0. Getting robbed at what feels like the same frequency as a fresh character. If there's no rep/street-cred protection at max level, the risk curve is inverted (more inventory carried, same steal odds). Failed/denied sales rate unchanged. NPC refusal rate feels identical to low-level. Expected a much lower deny rate at Lv 100. Ask: Update wiki to reflect actual level scaling Review Drug Sales rewards past Lv ~50 — currently no incentive to max Confirm intended vs actual behavior on robbery + deny rates at max level Why this matters: Maxing a skill should feel like an unlock, not a milestone with no reward. Happy to provide sell logs / robbery incidents if useful.

murdering_tacos 3 days ago

2

💡 Suggestions

Differences between T1/T2 & T3 luxury interiors for house robberies.

Theres no improvement between t1/t2/t3 luxury interiors, im nearly chapter 70 now and as i grinded to 65, i noticed that t3 luxury interiors never have safes to lockpick, this is strange and weird as youd think youd get better loot/rewards in the highest tier for houses but you dont. i usually get safes only in tier 1 standard houses, or tier 1 luxury. If i get a safe in a T3 house it would not be available to loot/lockpick and will be glitched. Please fix this issue as me and many others have grinded a LONG time to hit chapter 65 for t3, and we feel like reaching that chapter is proving useless and a waste of time. so in this image, i entered a t3 luxury interior. and i know this as they usually give you the highest xp per search out of all tiers. and here you can see the PC section is lockpickable, but the safe cannot be third-eyed. If this isnt broken or glitched, please explain why its like that. thank you

4ktuncle. 4 days ago

💡 Suggestions

Issues with cars

There are a few, and I would invite others to contribute but two that stand out to me are matte paint. It simply wont stick to most cars. Getting this fixed would give a lot more diversity to the cars currently in city and create a refreshed feeling. Another issue is that for a lot of people, if you enter an instanced building such as an apartment, or, if you leave your car a distance away, it can disappear, fall under the ground, become engine dead, lose paint, neons and liveries. This is a huge pain because you either have to push your car to a garage with another vehicle to use it again or leave it until next tsu. Also you end up spending even more money getting your cosmetics put back on the car. And make no mistake this happens A LOT. I assume it has something to do with server cleanup and de-renderring of assets.

axecess 4 days ago

💡 Suggestions

PVP EVENT EXPANSION - MORE GANG FIGHTS - READ DESC

There is a event in the city called a airdrop that allows gangs to fight over moderately decent weaponry in the city. I was thinking of a expansion to this existing system - with predefined rules so there’s less conflict for staff to manage. below is a example event. CARGO SHIP a cargo ship with military crates appears in 1 of 5 predetermined spots on the map. A loud horn announces its presence - it can be heard all over the city(map). everyone has to listen when the horn happens → the direction it rings from reveals its location. as you approach the cargo ship, the weather in a fixed grid around it becomes foggy and dark. you may have to rely on flashlights to see better but not required. to board the ship, you can rent a boat, buy a boat or find a boat (encourages panic to get a boat to hurry to cargo ship) cargo ship is a non police - active gang or group pvp zone or even daring solos(TBD) - but it only appears when there’s a minimum of 100 people in the city and a minimum presence of 4 police officers. cargo is a limited time event - before it leaves, it will ring its horn once at around halfway time to finishing the ship (inaccurate though. random number generator to decide whether it happens a little before midtime or a little after midtime) & it will ring its horn for about 10 seconds straight before it finally leaves. once the final horn is rung, you have 10 minutes to get off the boat. it starts moving after the 10 seconds are up. it will go off the map and kill everyone onboard if you stay on for longer. cargo ship is littered with boxes that are heavily guarded by enemies with light or moderate armor and armed with at the very least a heavy pistol all the way to a weaker longarm (you search the boxes like you would a trashcan) - it can give you a predetermined set of loot. can be anything but the chances of it just being something like oxy for healing or recyclable materials or just shit should be above zero) to get the good loot, you have to use 1-3 bricks of thermite on 3 predetermined doors with a fixed location. its a RNG based door system. your first door can have the genuine prize behind it or it can be your third door but the loot in the vault behind the door spawns before you get on the ship (important). you never know. consider it high risk, high reward. loot in the vault can contain anything between 3 predetermined loot tables - gun vault (typical airdrop with more longarms and less small caliber handguns but less weaponry overall - if you get 7 pistols from a airdrop, you get 4 longarms from the vault), money vault (consider it a fleeca but buffed loot table - 1.5x of the typical fleeca loot), or a valuable/item vault (this can have anywhere between high quality crafting ingredients, jewelry(if its jewelry, it has to be worth less than the money vault in cash value), drugs (the best meth or heroin - nothing below), or a little bit of a mixed bag. think of it like a pick n mix vault.

handsremain 9 days ago

💡 Suggestions