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Tell CityLife how they could improve 💙

Taxi

I've been doing the taxi driving job for a long while now, i'm not doing it for the money (Obviously...). I just do it for the interactions and for the excuse to drive around the map. I've been trying my best to work my way up the cars to see what's the ultimate 'TAXI' and be the first to own the best taxi on the steets or whatever... I've just got the chapter 65 car, not only is it slower (even though the description claims it's faster) but I can't even pick up 'npc's'... so for progression it's basically pointless. The XP for the job is getting more and more 'grindy' and I'm finally at the point that I see why no one does it. I'm at the top of the leaderboard so I felt like I should give some feedback on the state of the job at the moment. Any update would be huge tbh

hodstomp 3 days ago

💡 Suggestions

Car Balancing

One thing has become painfully obvious within the race scene. New racers come to the scene asking about what cars they should get or target to save up for to be competitive in the race scene. And after being asked a few times, its not a great look for the car economy to have to tell them there is really only 2 options to choose from within the dealerships in the city. A 120k GB200 (which everyone including cops already hate) or a 300k GTS. Most will op for the cheaper car as money is a slow grind. This creates an undiversified racing scene where people feel they need to have a specific car to be competitive rather than A class cars all being close enough with their own pros and cons to be used. And to be clear, its not that the GB200 is miles ahead of the rest, its twitchy and loves to whip the back end out from under you. We have tested over 45 A class cars for the racing scene and the GB was around the #10 mark with only a second or two separating it from the ones in front (with an exception to the top 3 which are blacklisted in racing) and the next 5 behind it. The issue is currently with what are available in city to buy at dealerships, only it and the GTS are in that competitive window due to the very big range of A class car performance and lack of A class car options in general. There is 1 maybe 2 options in the boosting rotation that are viable, but there is heavy risk and much, much more grinding involved to obtain them vs saving up 120k for a GB200. The rest of the boost cars are paper weights at best due to being unclassed (I’ve had 4 sitting in my garage for months waiting to be classed properly) What im suggesting is that rotations and new cars added are tuned with more of a purpose behind them to better align them with performance of said class of cars, as well as a tuning pass on the current ones in city (especially all of the UNCLASSED boost cars PLEASE!!!) Not every car needs to be a top performer, but they should at least be comparable if they are in the same class.

kotn 3 days ago

2

💡 Suggestions

making meth

would be cool if we could cook meth in an RV. Meth labs = safer, lower-risk cooking — stationary, hidden/known locations, but lower payout or slower production. RV cooking = high-risk, high-reward — you can cook wherever you want, but you're exposed while doing it. The RV could have limited storage/cooking capacity, so you can't just sit there indefinitely. Police could potentially discover/track the RV if it's being used for cooking, creating actual risk (Maybe the RV smokes and there’s a smoke meter, if it fills PD get notified of drug manufacturing). RV cooking could have a higher yield, faster cook time, or better-quality product to compensate for the risk. The RV itself could be seized/disabled if PD catches you, making the loss meaningful.

4ktuncle. 4 days ago

💡 Suggestions

Car paint and livrys problem

Hay guys so im having some issues with car livrys not sticking to the car and the matt colours too i dont know if its with every car but i had that problem with my 3 car ( VIGERO ZX, KANJO and Bison STX ) with vigro it disappeared 1 time i took the car out of parking and the livry was go then with kanjo it happene 3 times first time i came out of weed table and the colour was changed to normal black ( it use to be matt black) and the livry was gone. Second time was yesterday i had an accident and when i came back to grab my car the livry was gone and today the third time i pull it out of parking and it disappeared. With bison i came out of meth table the the livry was gone and it was all black i talk to other people too and some of them had a same problem with different cars

bunnythebeast 5 days ago

💡 Suggestions

Coke Island

Coca Leaf Yield & Regrowth Increase the amount of leaves obtained from each plant. Currently, each plant gives around 1–3 leaves. Increasing this to 3–7 leaves per plant would provide a more reasonable yield. Item Weight Rebalance Item Current Suggested Gas 30 lbs 15 lbs Acid 10 lbs 5 lbs Concrete 10 lbs 5 lbs Coca Leaves 1 lb 0.5 lbs Coca Blend 2 lbs 1 lb or 0.5 lbs Coca Paste 2 lbs 1 lb Coke Bags 2 lbs 0.5 lbs Collection & Respawn Gas currently has the longest respawn time. Consider adding additional Gas collection location. Crack – Entry-Level Cocaine System Currently, players can produce Crack, but it only has one use and cannot be sold. I think this could instead be used as an entry-level way for players to get into the coke. Since selling Coke currently requires Drug Sales Level 40, allow players to sell Crack starting at around Drug Sales Level 10. Suggested conversion: 1 Coke Bag → 5 Crack Bags Average Coke Bag sale: $270 (Without gang boost and outpost) $270 ÷ 5 = $54 per Crack Bag 5 Crack Bags × $54 = $270 total This would give newer players a way to participate in the cocaine economy while progressing toward the Level 40 requirement for selling Coke. It would also give Crack an actual purpose instead of being a largely unused product, while keeping Coke more valuable and desirable for higher-level players. The goal isn't to make Crack more profitable than Coke, but to create a lower-risk, lower-level introduction to the cocaine system that gives players a reason to progress through the drug-selling levels. This is just a foundation numbers are not exact.

resqec 8 days ago

💡 Suggestions

Car Performance Mod Issue

Hi guys, I noticed only recently, so not sure if the problem has been arround long, that some performance mods appear to not be sticking to cars. It’s possible that only some cars are affected but I don’t know as I havent yet done broader testing. In the video below , featuring the Euros X32 CTX, you can see that even though I have competition suspension installed on the car, visually it is not. This one might be cosmetic, I have no real way of testing it but maybe you guys have metrics that can be checked. In the picture below, taken this morning, featuring the 2026 Riptide Package car, you can see that my new car says that it does not have performance brakes installed. I have purchased performance brakes yesterday for my two newest tebex bought cars yet they both seem to not be installed. I do not have a clip of me installing the brakes in the mech invoice but I believe that my mech invoice should be saved somewhere on the business discord. My characters name is Johnny McFarley and the two cars are: Euros X32 CTX & 2026 Riptide Package car, if that helps you to find it. The brakes on the Euros were done a couple days ago. Please let me know if I can be of any further help or if its possible to be reimbursed for the brake packages. Thank you!

axecess 10 days ago

🐛 Bug Reports

Tier 2/3 bank trucks

Tier 2 and 3 bank trucks seem to have the same odds of giving a high tier bank keycard as tier 1 bank trucks. This heavily deincentivizes people from doing higher tier bank trucks. This is worsened when you consider the payout of a tier 3 bank truck is lackluster paying approximately 30k. Why do a tier 3 bank truck when you can do three tier one bank trucks and have three chances at bank cards. I would like to see a proportionate increase in the odds of pulling a blue or red keycard from higher tier bank truck. For example a tier 2 truck might have a 50% higher chance of pulling a red or blue card and a tier 3 has a twice the odds of pulling a red or blue keycard. An alternative solution would just be to buff the amount of loot given by higher tier bank trucks to increase incentive.

joshupforgood 11 days ago

💡 Suggestions