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Oxy Run Bug

So when doing OXy run when it gets to last package it does not properly put the prop into the players hand, my way around this currently is keeping the last package flying out and then starting the job, the way I get the animation to work is by dragging the oxy run package into my inventory from the trunk from another oxy run package thats a spare in the trunk basically an 11th package.

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  • Forked

    •

    Jan 26

    @blxtzdielit Are you having to do this work around every time?

    Or was this a one-off thing?

    • blxtzdielit

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      Jan 27

      Every time but as a way to counteract the bug I found having two suspicious packages forces it to do the box animation after doing the first handoff