Meth Progression

Upon testing all the different kinds of drugs I see that meth has no form of progression but it does have a level. I suggest that you guys add a yield increase to the batches as the levels get higher. Now I know that depending on if you mess up or not determines the amount you get in the batch, but I suggest a simple progression system for increasing yield. Every threshold that you guys see fit increases the yield by 10% ROUNDED DOWN. What I mean by rounded down is if someone does a perfect run, they get 30 yield so this would be an obvious 3 extra to the batch, however if someone messed up they may get 26-29 yield and by rounding down it would only give them 2 extra. This would incentivize trying to get perfect runs. Obviously the levels you guys can determine but I think a fair and simple system would be this.

AT LEVEL 15: 10% yield increase (3 for perfect runs, 2 for not perfect)
AT LEVEL 30: Additional 10% yield increase (6 total for perfect runs, 4 total for not perfect)
AT LEVEL 50: Additional 10% yield increase (9 total for perfect runs, 6 total for not perfect)
AT LEVEL 75: Additional 10% yield increase (12 total for perfect runs, 8 total for not perfect)
AT LEVEL 100: Additional 10% yield increase (15 total for perfect runs, 10 total for not perfect)

The only caveat to this is the xp you get is very very slow. I’d recommend maybe getting a bonus at the end of the production of each batch, depending on if it’s perfect or not determining the xp bonus.

With all that being said, even at level 100, it wouldn’t be a crazy difference and would reward people for grinding all the way to level 100 and give meth a simple progression system motivating people to do it and offering variance to drug production.

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Status

In Review

Board

💡 Suggestions

Date

About 2 hours ago

Author

sebbas

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