Feature Request: Non-Cashable GIC/Bond options for Civilians
What this might cause/solve: Having long-term, locked away funds earning small interest % overtime could cause more roleplay scenarios whereas individuals who have accumulated large sums of stockpiled currency would be required to roleplay in other ways in the city again. Locking money away feels like a safe scenario, as they are earning on their hard earned funds - but causes an incentive to keep working in the economy due to the funds being locked for access until X terms (longer terms may mean higher % return).
People enjoy bank RP, Stock RP, investment RP - but having it as a way to control RP/incentives for long standing individuals who have income, or for people who want to make smart investment decisions with in game currency - could be a fun avenue.
One potential area of harm: Someone locking money away before going on vacation, knowing time spent away from City would still count towards the timeline for cash back
Solution to area of harm: have the #timerequired of the bond/GIC reliant on the API of #playedtime for that specific individuals time in city
