Drug Sales skill scaling feels non-functional at max level + Wiki out of date

  1. Wiki doesn't reflect current Drug Sales tiers. The published skill ladder doesn't match in-game behavior. Please update the wiki with the actual level gates + rewards.

  2. No scaling on sell price at higher levels. I'm selling at ~$172/joint at Lv 100 — same range as mid-level players. If higher levels don't push the price meaningfully, the grind past ~Lv 50 has no economic payoff.

  3. No scaling on batch sell size. Still selling one joint per NPC interaction regardless of level. A maxed dealer should be moving 3-5+ per transaction, or unlocking bulk buyers.

  4. Robbery rate unchanged from Lv 0. Getting robbed at what feels like the same frequency as a fresh character. If there's no rep/street-cred protection at max level, the risk curve is inverted (more inventory carried, same steal odds).

  5. Failed/denied sales rate unchanged. NPC refusal rate feels identical to low-level. Expected a much lower deny rate at Lv 100.

Ask:

  • Update wiki to reflect actual level scaling

  • Review Drug Sales rewards past Lv ~50 — currently no incentive to max

  • Confirm intended vs actual behavior on robbery + deny rates at max level

Why this matters: Maxing a skill should feel like an unlock, not a milestone with no reward. Happy to provide sell logs / robbery incidents if useful.

Please authenticate to join the conversation.

Upvoters
Status

In Review

Board

💡 Suggestions

Date

About 1 hour ago

Author

murdering_tacos

Subscribe to post

Get notified by email when there are changes.