Wiki doesn't reflect current Drug Sales tiers. The published skill ladder doesn't match in-game behavior. Please update the wiki with the actual level gates + rewards.
No scaling on sell price at higher levels. I'm selling at ~$172/joint at Lv 100 — same range as mid-level players. If higher levels don't push the price meaningfully, the grind past ~Lv 50 has no economic payoff.
No scaling on batch sell size. Still selling one joint per NPC interaction regardless of level. A maxed dealer should be moving 3-5+ per transaction, or unlocking bulk buyers.
Robbery rate unchanged from Lv 0. Getting robbed at what feels like the same frequency as a fresh character. If there's no rep/street-cred protection at max level, the risk curve is inverted (more inventory carried, same steal odds).
Failed/denied sales rate unchanged. NPC refusal rate feels identical to low-level. Expected a much lower deny rate at Lv 100.
Ask:
Update wiki to reflect actual level scaling
Review Drug Sales rewards past Lv ~50 — currently no incentive to max
Confirm intended vs actual behavior on robbery + deny rates at max level
Why this matters: Maxing a skill should feel like an unlock, not a milestone with no reward. Happy to provide sell logs / robbery incidents if useful.
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murdering_tacos
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