Coke Island

Coca Leaf Yield & Regrowth

  • Increase the amount of leaves obtained from each plant.

  • Currently, each plant gives around 1–3 leaves. Increasing this to 3–7 leaves per plant would provide a more reasonable yield.

Item Weight Rebalance

Item

Current

Suggested

Gas

30 lbs

15 lbs

Acid

10 lbs

5 lbs

Concrete

10 lbs

5 lbs

Coca Leaves

1 lb

0.5 lbs

Coca Blend

2 lbs

1 lb or 0.5 lbs

Coca Paste

2 lbs

1 lb

Coke Bags

2 lbs

0.5 lbs

Collection & Respawn

  • Gas currently has the longest respawn time. Consider adding additional Gas collection location.

    Crack – Entry-Level Cocaine System

    • Currently, players can produce Crack, but it only has one use and cannot be sold. I think this could instead be used as an entry-level way for players to get into the coke.

    • Since selling Coke currently requires Drug Sales Level 40, allow players to sell Crack starting at around Drug Sales Level 10.

    • Suggested conversion:

      • 1 Coke Bag → 5 Crack Bags

      • Average Coke Bag sale: $270 (Without gang boost and outpost)

      • $270 ÷ 5 = $54 per Crack Bag

      • 5 Crack Bags × $54 = $270 total

    • This would give newer players a way to participate in the cocaine economy while progressing toward the Level 40 requirement for selling Coke.

    • It would also give Crack an actual purpose instead of being a largely unused product, while keeping Coke more valuable and desirable for higher-level players.

    • The goal isn't to make Crack more profitable than Coke, but to create a lower-risk, lower-level introduction to the cocaine system that gives players a reason to progress through the drug-selling levels.

      This is just a foundation numbers are not exact.

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Upvoters
Status

In Review

Board

💡 Suggestions

Date

About 17 hours ago

Author

resqec

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