Increase the amount of leaves obtained from each plant.
Currently, each plant gives around 1–3 leaves. Increasing this to 3–7 leaves per plant would provide a more reasonable yield.
Gas currently has the longest respawn time. Consider adding additional Gas collection location.
Currently, players can produce Crack, but it only has one use and cannot be sold. I think this could instead be used as an entry-level way for players to get into the coke.
Since selling Coke currently requires Drug Sales Level 40, allow players to sell Crack starting at around Drug Sales Level 10.
Suggested conversion:
1 Coke Bag → 5 Crack Bags
Average Coke Bag sale: $270 (Without gang boost and outpost)
$270 ÷ 5 = $54 per Crack Bag
5 Crack Bags × $54 = $270 total
This would give newer players a way to participate in the cocaine economy while progressing toward the Level 40 requirement for selling Coke.
It would also give Crack an actual purpose instead of being a largely unused product, while keeping Coke more valuable and desirable for higher-level players.
The goal isn't to make Crack more profitable than Coke, but to create a lower-risk, lower-level introduction to the cocaine system that gives players a reason to progress through the drug-selling levels.
This is just a foundation numbers are not exact.
Please authenticate to join the conversation.
In Review
💡 Suggestions
About 17 hours ago

resqec
Get notified by email when there are changes.
In Review
💡 Suggestions
About 17 hours ago

resqec
Get notified by email when there are changes.